Ioanna Ioannou

Forecast Systems Programmer

Current work and responsibilities

Ioanna is a software engineer working to improve automated forecasting processes for public weather forecasts. Her work involves the development of software systems to streamline the implementation and evaluation of new forecasting methods. These systems allow Bureau scientists to easily prototype new forecasting techniques and determine how well they perform by comparing them to weather observations.

Ioanna is an active member of the Python programming community and has presented some of her work at PyCon Australia.
Video: Using Jupyter notebooks to develop and share interactive data displays

Before joining the Bureau Ioanna worked at the University of Melbourne, playing a key part in the development of a new 3D virtual reality ear surgery simulator with haptic feedback. She also researched the use of motion analysis and machine learning to provide automated objective assessment of trainee performance and constructive feedback.

Career background

  • 2006: University of Melbourne, Bachelor of Engineering (Software) with Honours
  • 2006: University of Melbourne, Bachelor of Commerce
Professional Positions
  • 2015–present: Forecast Systems Programmer; Research and Development, Bureau of Meteorology, Melbourne, Australia.
  • 2010–2015: Research Fellow and Software Engineer; Virtual Reality Surgical Simulation Research Group, University of Melbourne, Melbourne, Australia.
  • 2009–2011: Research assistant; School of Medicine, University of Melbourne, Melbourne, Australia.

Selected Publications

  • Griffiths, D., Jack, H., Foley, M., Ioannou, I. and Liu, M. (2017) Advice for Automation of Forecasts: A Framework, Bureau Research Report No 21.
  • Ioannou, I., Zhou, Y., Wijewickrema, S., Piromchai, P., Copson, B., Kennedy, G., and O‚ÄôLeary, S. (2017). Comparison of Experts and Residents Performing a Complex Procedure in a Temporal Bone Surgery Simulator. Otology and Neurotology, 38(6), e85-e91.
  • Ioannou, I., Avery, A., Zhou, Y., Szudek, J., Kennedy, G., and O'Leary, S. (2014). The effect of fidelity: How expert behavior changes in a virtual reality environment. The Laryngoscope, 124(9), 2144-2150.
  • Kennedy, G., Ioannou, I., Zhou, Y., Bailey, J., and O'Leary, S. (2013). Mining interactions in immersive learning environments for real-time student feedback. Australasian Journal of Educational Technology, 29(2).
  • Ioannou, I., Stern, L., Kazmierczak, E., Smith, A. C., and Wise, L. Z. (2010). Towards defining dental drilling competence, part 2: a study of cues and factors in bone drilling. Journal of Dental Education, 74(9), 941-950.
  • Ioannou, I., Kazmierczak, E., Stern, L., Smith, A. C., Wise, L. Z., and Field, B. (2010). Towards defining dental drilling competence, part 1: a study of bone drilling technique. Journal of Dental Education, 74(9), 931-940.

Ioanna Ioannou

  • Software engineering
  • Python programming
  • Data analysis
  • Scientific programming
  • Interative visualisations
  • Virtual reality
  • Haptics
- Google Scholar profile
- ResearchGate profile
- ORCID profile